![]() The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3ds Max it helps users to animate virtual characters. ![]() Plugin modules can be created entirely within MAXScript. Windows 7, Windows 8, Windows 8.1 and Windows 10įeatures MAXScript MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to "3ds Max" (upper and lower case), while the formal product name became the current "Autodesk 3ds Max". Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.Īutodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. This version was also originally created by the Yost Group. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. It is also used for movie effects and movie pre-visualization. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is developed and produced by Autodesk Media and Entertainment. "It is currently used for the creation of coming Nintendo GameCube titles, such as Luigi's Mansion, Super Smash Brothers Melee, and Pikmin."ĭevelopers interested in learning more about the package should click here.English, German, French, Brazilian Portuguese, Japanese, Chinese, KoreanĪutodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. "Softimage 3D was used in the creation of many award-winning Nintendo 64 titles such as Super Mario 64, Wave Race 64, and The Legend of Zelda: Ocarina of Time," noted Takao Sawano, manager of NCL's Entertainment, Analysis and Development. "For over six years, Softimage tools have contributed to several of our most successful titles with a graphical richness and intensity that would be difficult to achieve otherwise." "Softimage has provided development tools which have helped us challenge the current definition of interactive video game experiences, while meeting the demands of our developers," said Nintendo's Hisashi Yuasa, general manager licensing department. We are proud that they are using this new version of Softimage 3D to produce their upcoming Nintendo GameCube release titles." "Nintendo has always been a strong user of Softimage products. ![]() "Through the continued close collaboration between the R&D teams of Nintendo and Softimage, we've been able to provide game developers on the cutting edge with a higher level of richness and flexibility," said Michael Stojda, managing director of Softimage. The GameCube-centric tools offer a specialized version of the Softimage 3D system, with features for multiple UV texturing, interactive normal editing, polygon hide and unhide, enhanced vertex color shading, dopesheet control for shader and custom fcurve, and more. ![]() The optimized tools come as a result of a six-month collaborative effort between the company and Nintendo. Softimage announced this week that it has completed advanced tools and software to help game developers work on Nintendo GameCube projects.
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